Hey folks, sorry for the late update! The holiday kept us busy and we weren't able to post in December so my apologies.
The last couple of months we saw issues regarding Bounty Broker and the Mysterious Broadcast. As of the last month we saw some small updates that should have resolved those issues. If you're still experiencing this issue after the update, please let us know.
Here are the things we're still dealing with and looking into:
- We're seeing some crashing being caused by different issues from memory issues (long standing issue) to just randomly entering an area too fast. Our team at Wushu is currently trying to reproduce these issues consistently to see what's causing this new uptick.
- Curveballs starting on Day 2 or 3 instead of Day 5 as described
- Some hostiles are going down without coming up and can't be killed or stops mission progression
- Legacy missions stop working for certain classes or just after some time;
- Localization issues/bugs
- MICKEY WILKERSON (IYKYK)
- Griefers!
News:
- The last day for the Bloodmobile is this Friday 2/2. Get it while you still have time!
- Special shout out to La Coalicion! Seriously you're the best!
If there's something missing or not being addressed, please feel free to comment below or send in a support ticket! See y'all next month!
Comments
4 comments
I have been playing this game for years and love it by the way. Just got back into it and noticed on Trumbull valley all the story missions like wilkerson/meeting Cleo won’t let me search the dead boy or for the core can this be fixed in next patch update?
Probably won't be. It's one of the most inconsistent bugs to reproduce which is why it's currently being investigated through other means.
Hello! So my trumbull valley is CONSTANTLY messed up, not just the Wilkerson but Izzbee missions will pop up with no actual directions. I received the a cryptic signal mission but no prompt to actually do the mission. Same with the the haven protocol. Dr Hoffman is at my home base. But Izzbee appears up at their ranger station and if I try to leave to talk to her it abandons the mission.
When i start a new lethal community the curveballs typically start on the very first day. Like start from scratch, roll characters, get to starter base, maybe by the time it is going to dusk (which is its own point in the 4 part day/night cycle i believe) the first curve ball alert will happen. Might vary depending on the mission given. but not by much.
Not a big deal really but 5 days it aint. Is lethal treated seperately?
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