What you're playing at home, from our point of view, is one specific version out of tens of thousands made over the lifetime of this game's development. It happens to be one which was subjected to increased scrutiny, but new versions are available to us internally multiple times per day, each one with a few more hours of work from some subset of the studio in there; tuning changes, new content, new systems, bug fixes, and inevitably, new bugs.
When we “build” a new version, we take all the code, art, data, and other components of a game and assemble them into the thing you're actually running at home. There are literally thousands of factors that make each version different from the next, which can make bugs easier or harder to reproduce. We have teams across multiple offices who are always actively looking at the build and coming up with reproduction steps and potential solutions. Some of them slip through and we apologize for that.
We thank you for your continued support in notifying us of issues you see.