We've taken another step in our ongoing quest to keep listening to community feedback and improving the game. This time, the big-ticket items are:
- Over a dozen new weapons from the World War II era.
- The ability to demote a leader without exiling or killing them.
- New icons to help you find characters you're trying to exile or demote.
- The ability to transfer items into the base from every inventory slot at a parked vehicle.
- The ability to unload ammunition from weapons in your inventory.
Check out the detailed patch notes below.
World War II Weapons
- Community Request: We've added a new set of classic weapons from the World War II era:
- M1918 BAR
- M1A1 Thompson
- M3 Grease Gun
- Surplus M1911
- M1917 Revolver
- M1903A4 Sniper Rifle
- M1 Carbine
- M1 Para Carbine
- M97 Trench Gun
- There are several ways to get these new weapons:
- There is a new antique weapons trader who shows up occasionally to sell them (appearing at the same rate as the other traders).
- These new weapons can also be looted from the same containers as other standard guns in the game. Gun stores are a great place to look.
- Characters with an interest in historical weapons can also spawn with them. (Look for traits like Rifle Collector, War Reenactor, and the new World War II Buff.)
- Community Request: We also added four special variants that can only be found in the rare weapon containers hidden across the maps:
- Barrow Style BAR (a cut-down M1918 BAR)
- Gangland Strad (an M1A1 Thompson with a drum magazine)
- Graveyard Shift (an integrally-suppressed M3 Grease Gun)
- T4/M2 Carbine (a fully-automatic variant of the M1 Carbine)
Demoting Leaders
- Community Request: You can now demote your leader from the Community Screen without having to exile them or get them killed.
- The process is the same as for exiling a character. First you mark them for demotion, then you speak to them in person.
- The demoted character's standing drops to Citizen level, and they suffer a temporary Morale penalty.
- Community Request: When you exile or demote someone, they are now given a distinctive marker in the world and on the map, so you can easily find them to complete the process.
Characters
- Community Request: Nonplayer characters are now a lot less aggressive towards nearby enemies while talking to you.
- They will still defend themselves if attacked, but they won't break out of a conversation to chase a zombie that is across the building from them.
- Community Request: When you switch characters at an outpost, your old character now teleports home, rather than heading out on foot and probably dying (at least in the harder zones).
- Community Request: When you switch characters with your flashlight on, your new character starts out with their flashlight already on.
- Abandoned followers no longer teleport directly over your head like drop bears.
- We fixed a bug that was preventing characters from getting nicknames based on their last name.
- This fix unlocks a huge list of nicknames that were not available before.
- This fix also unlocks more nickname options for cops, soldiers, and other characters who go by really long or uncapitalized last names that historically haven't fit well into the UI or the mission text.
Facilities
- The Sort Ammo action at the Storage facility has been rebalanced to make some of the rarer ammo types more common. Now you should generate:
- About twice as many .357 rounds as before.
- About 50% more .44 and 7.62mm rounds.
- About 15% more 5.56mm rounds.
- About 25% fewer 9mm rounds (to make up for it).
- Upgrading an Infirmary or Clinic no longer ejects its Blood Plague patients, which was causing their death timers to quietly resume. Survivors now remain checked-in after upgrades.
- The Scrum Certification skill now grants a speed bonus to the building of facilities, in addition to its original speed bonus to other facility actions.
Items
- Community Request: Quick-Repair Toolkits have been rebranded as Advanced Toolkits, and they now repair twice as much damage as standard Toolkits.
- Their crafting cost and rarity are unchanged. They're just better now.
- Community Request: Deployable Pyro Minefields now spawn with the correct rocket pods. They can set zombies on fire again.
- Community Request: In response to players finding certain crossbows overpowered against Plague Hearts, we've reduced crossbow damage across the board (though headshots against zombies are still always deadly).
- Crossbow bolt impacts no longer play inappropriate audio.
- Characters with appropriate traits now have a chance of initially spawning with a crossbow.
- This includes the new Crossbow Hunter trait.
- Unbreakable items no longer drop from Plague Hearts in a damaged condition
User Experience
- Community Request: You can now hold Y (controller) or R (keyboard) to unload the ammunition from the magazine of a weapon in your inventory, so you can store it or use it elsewhere.
- Now when you're transferring items from a vehicle inventory to your base, you can do it from any slot in your inventory, not just the vehicle slots.
- When playing with a mouse, you can now click the empty leader slot on the Community Screen to initiate leader selection, rather than having to press the spacebar.
- Community Request: We fixed a bug that was preventing freaks from appearing on the mini-map in Daybreak.
- Map icons for optional mission objectives have been recolored to stand out more against the background.
- Entering a site while in a vehicle no longer prevents room-clearing pips from appearing on the mini-map.
- If you interrupt a subtitle by conversing with an NPC, and then exit the conversation while the original line is still playing, the subtitle comes back, too.
Multiplayer
- Incoming clients now land in the host's vehicle, if the host happens to be driving at the time.
- Bonuses to influence gains now apply to multiplayer rewards, in addition to standard in-game earnings.
- Nonplayer characters no longer fall through the world or spawn in the sky when exiting vehicles.
- Getting tethered with the map open no longer traps you on a black screen.
- We fixed a bug so that clients can now interact with built-in facilities after the host settles a new base.
- Community Request: Players can no longer throw Bloater Gas Grenades at other players and then disconnect, causing the damage from the grenade to suddenly kick in. Explosives of all kinds now disappear when the character that triggered them goes away.
Dread and Nightmare Zones
- Community Request: Hostile humans in Nightmare Zones are now a bit less deadly with firearms.
- Now when you suffer a headshot, you are protected from additional headshots for a short time afterwards.
- The remaining sliver of health has doubled in size, leaving a bit more room for you to escape with your life.
- The True Grit achievement is no longer triggered simply by rolling over to Day 100 while in a Dread or Nightmare zone, even if most of those days were spent in a Standard Zone. Now you must spend all 100 days in a more challenging zone.
- Communities that are already in Dread and Nightmare zones when the update is installed will still be credited according the old rules.
- Difficulty descriptions no longer continue to display unnecessary warning text after you change difficulty.
- We fixed a crash that would occur if you managed to switch difficulties when your last survivor was dying.
Other Stuff
- Windows with multiple panes now break as you would expect, rather than quietly violating the laws of physics.
- We fixed a bug that was causing the game to begin without the characters or the world fully spawned in.
- We fixed a crash that occurred when a character was killed after being exiled.
Comments
26 comments
What is the size of the update?
So, new WWII weapons are nice and all, but when are we getting a reprieve from irritable red talon operatives? Or maybe just other options for operatives that were as strong as the old ones. I did not mind the grind for red talon ops at all if it meant I was getting a quality survivor who could really go be a zombie slaying powerhouse. But now, the negatives far outweigh any talk of the positives. I mean to give them a guaranteed irritable trait rather than just a higher chance for an irritable trait just makes recruiting them a waste of time and prestige. I would even accept random negative traits like the other survivors have chance of rolling. If some of the game is going to be RNG, and you want the red talon guys to be "not so outright overpowered", then why not give them the chance to roll negative traits rather than just automatically ruining all red talon operatives across the board?
Love the majority of the update considering it fixed a lot of problems I was having. Regardless, right after I updated, my community got set back quite a bit of progress. Also in multiplayer, lag is more present and vehicles break a lot faster now and toolkits fix less. So far everything else seems to have been fixed through regular gameplay that I've noticed. I play with a couple of my brothers and one got set back some too but the other is fine. Cars are the same around the board.
Is this update 10GB or 19GB?
My update progress initally said 10.3GB then changed to 18.9GB right at the end.
Where can I post a Community Request? It bothers me that facilities mods list is not sorted and when having many mods, some cases they don't show up the thumbnail. It would also be nice to be able to hide all the mods that do not apply into the current facility. Aaaand show stacks, its pointless to see all the repeated mods on the list.
Not sure if this is a new bug, I called a red talon operative and the quest disappeared without me talking to it, causing a loss of prestige.
Theres been a lot of things wrong with daybreak. I iust want to see my operators fixed, because their negative traits are really debillitating for a community, but its not like UL sees these comments right?
I play in multiplayer about 2 hours a night and have been having issues since the last patch and I've read that other people are having the same ones. When I go into a host's game it will start to lag at random moments, I'll fall through the map, I get stuck in animations while opening the door and then get kicked. The same thing happens to the other person when I host. So we end up not getting our multiplayer reward or we'll lag and get almost killed waiting for the game to catch up. Definitely love all the updates but really hope these issues get fixed.
If it's possible i would love the ability to select the character's model or version of that model to add more of customizability. It would be another option to choose your own apocalypse. Custom apocalypse maybe?
all my dlc stop working "does not work on this device" stated on windows store. please help
all my dlc stopped working as well. same issue as winston
glad im not alone. already reported to microsoft and told me to reinstall the game but its still the same
Same issue as Arnold and Winston.
I also have the same issue as the above with the DLC not working. So are a bunch of others it seems. https://www.reddit.com/r/StateOfDecay/comments/bkkml0/psa_dlc_problems_on_pc_some_servicesservers_are/
I installed the update but all the DLC's and packs are missing. How do you fix this stupid issue? I've reinstalled 3 times already.
Will have to wait . All of pc users have this issue its on the microsoft store end not ours.
i contacted microsoft support on the app store through chat. The are sending me my order details through email which has a link to re-install... not sure if doing it this way will resolve anything... but we'll see how it goes.
Reinstalling didnt work for me
this is affecting other games I have purchased from the MS Store even after a clean reinstall of windows. If anyone else is having the same issue with this and other games I highly recommend contacting MS to make them more fully aware that it is an issue on their end.
yeah... it was a waste of time with the first guy. 2nd guy remoted into my machine and was shocked to see what was going on. Even led him to the forums. He got other engineers involved and they said they had no idea this was going on. So at least i brought it to their attention.
My DLC is back!
what did you do ? i still have the issue
Something stupid happened to me yesterday. I exiled a survivor who had a negative impact on my community. He died a little ways from my base; I was able to watch it. I thought nothing of it because I had JUST EXILED him. When he died, it added a death to my community AND my overall statistic count for the game that runs how many survivors have died in my community. FIX THIS please. It's frustrating because I exile survivors who are absolutely terrible and if they die, the game should recognize that they AREN'T part of my community anymore. Please please please fix this. It is immensely frustrating.
Winston, all I did was have Microsoft assist and be aware of what the issue was. They remoted into my desktop. Got other engineers involved. Maybe they just took my case on an individual level, but they also drew their attention to the forums.
As of last night my Daybreak DLC is working but the rest are not. i did nothing to make it work. it just started working even though it says its wont install from the store still. I got a reply from my ticket with UL saying they are working to fix the issue and if all DLC is not accessible to everyone by wednesday 5/8/19 to let them know.
Loving these updates, keep them coming! I don't know why but this bit made me chuckle! "Upgrading an Infirmary or Clinic no longer ejects its Blood Plague patients, which was causing their death timers to quietly resume" xD
Can we please have an option to either speed-up or skip night time? It would be nice to have a choice considering night time lasts an HOUR IRL!
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