The Traits are one of the best things in this game, it completely makes us choose which character we like and keep and which we kill/throw out of the community.
by having an empty trait slot that we can fill within the playtime, could help us "custimize" the survivors that we pick up ingame so that from an bad/ok character can become a crucial survivor for the community.
i speak of traits like
"seen a lot of Shit"
by loosing a friend to the Zeds i´m now icecold and completely merciless.
(can be aquired when loosing a follower)
Negativity within the community is not affecting this character.
"i´m a Ninja"
I bet you didn´t saw me coming.
(can be aquired by stealth killing an X ammount of Zombies)
Completely negates the Noise of that character.
I know every corner of this Country.
(can be aquired by spotting X ammount of locations/Hordes/vehicles etc...)
looting has a X% Chance of finding a supplie Sack.
i think you get the Idea.
“I am not what I ought to be, I am not what I want to be, I am not what I hope to be in another world; but still I am not what I once used to be, and by the grace of God I am what I am”