time and time again, I run into an outpost of mine or an enclave that has locked doors.
I have to "break in" to these places and some times it alerts nearby zeds.
This is very annoying and generally problematic, most of all if you are playing in any of the harder zones.
You get called in to help an enclave but their door is locked, you have to "break in" only to have the noise alert the zeds, one time it spawned a Jug and alerted a large BP hoard, two of the enclave members died including the mission giver.
Why is this door locked when they called me over?
I once headed to a fast food outpost to make a quick drop, again had to break in, it was noisy and lots of zeds appeared.
If it wasnt for being able to get on the roof and having a supply of grenades and fire bombs, it would have ruined my day, not in a good way.
All of this is because of a stupid locked door that should not be locked in the first place.
it is not piratical, it creates an extra level of annoyance and danger to players, granted it is survival game, but these are areas that are supposed to generally safe