Don't know if these are feasible, but i'll let the devs worry about that. -Character Creation. -More character traits that affect available specializations (e.g: Judoka, which would allow the character to perfom a hip toss on an attacking zombie that would knock it down). - Upgradeable ATVs, possessing a much better fuel efficiency than cars, but with less storage space and security. -An alternate mode where you'd create/choose a character that you'd exclusively play as, either spawning in an existing community or having to find and join one. Death would be game over, and the character would have to rest up (which would skip to the next day, also spending medical supplies in the case of injuries) or use consumables (such as medkits) to fix injuries or fatigue. Maybe also with a difficulty system similar to SoD's Breakdown DLC, with each level having an increased difficulty (with more enemies, both human and undead, as well as scarcer resources) and good unlockables such as outifts and guns (aquired trough a summonable trader). -more human enemies (NPCs), including sieges. -the ability to learn sspecializations that'd otherwise be locked to characters with specific traits (such as Gunslinging), maybe as skill magazines that can be purchased from high-tier merchants. -a weapon upgrade system, adding mod slots to weapons. Mods (such as sights, grips, stocks, etc.) would improve stats (such as durability, damage, and so on) and would be looted or crafted.