Hostile human enclaves randomly raid you and steal resources if you don't deal with them. Have the last survivor of a hostile enclave have a chance to surrender/possible recruitment regardless of leader type.
Sheriff missions: Create new missions to bring enclaves listed as 'cold' back to neutral and above. They shouldn't stay mad forever.
Replace 'threaten enclave' option when you have a friendly relationship to 'spend influence' to convince them to move elsewhere.
Quality of life:
Give the option to assign a different button/key to refuel or check a vehicle trunk. Getting into a vehicle, refueling it, and checking the trunk should not all be the same button.
When aiming a weapon, your survivor won't automatically jump off a ledge if they get near the edge.
Tone down survivor obsession with doors. I just want to sprint to my location, I don't need to shoulder tackle every door I'm vaguely near because I touched the sprint button.
Craftsmanship needs buffs.
Make Construction reduce the material cost of facilities since the storage mods are more or less useless now and/or introduces Sheltered Beds 3 (4 beds in a small slot). Maximizing construction increases the material cost reduction.
Make the Forge reduce the number of parts for any action basewide and give the ability to 'sacrifice' a weapon to the forge in exchange of being able to produce that weapon at the forge from then on. 'Masterwork' melee weapons are nowhere near as good as Bounty weapons.
Maximizing metalworking increases weapon durability for all survivors.
Acrobatics needs a buff.
Trying to dodge a juggernaut with maximum acrobatics is needlessly tricky. The whole point is that you're supposed to be quick and evasive. Rolling survivors no longer collide with juggernauts.
Jump kicks/jumping knees should knock down hostile survivors.