Here's some requests for some features in the future either in an update for SoD2 or for SoD3! Ability to enlist up to 3 followers/community members for a 4 man squad (option for enlisted AI followers/community members to only become incapacitated and never die saving possible frustration) Ability to create defenses anywhere on the fly i.e. sandbags, reinforce doors, set defensive traps, barricades etc Ability to transfer/free up your inventory to enlisted followers without needing to take control of that enlisted community member and potentially cancel your current mission causing frustration. In depth Survival system - hunger, thirst, hygiene, bladder, knowledge meter for your individual community members - 7 days to die does a good job of this for reference. In depth build mode (build anything anywhere) like fallout 4 or the sims for bases and outposts - Literally the Sims + SOD = my dream zombie survival game 😂 Ability to increase number of outposts indefinitely depending on number of survivors/workers in community and ability to send community members to stay at, protect and defend outposts from occasional dangers. Ability to send community members on runs based on a percentage risk system - similar to naval missions in AC black flag. Higher the risk, higher the reward! Have unused community members go on outpost runs and resource runs in real time for dynamic immersion. level editor (sandbox mode) like the farcry level editor would be awesome Activities to do with AI survivors - fishing, drinking round camp fire, having fun, challenges (who can kill more zombies in a certain time etc) more fun dynamic events to create a more vivid and living community.