State of Decay 2 Patch Notes
Released June 1, 2018
The 1.2 Update focuses on stability and quality of life improvements discovered during the pre-launch deployment of the game.
The 1.2 Update features significant improvements related to:
- Increased stability
- Improved networking interactions for clients
- Improved networked vehicle interactions
- Elimination of Out Of Memory crashes
Update 1.2 Highlights
Gameplay
- Grenades no longer get stuck and explode in front of client character's face or behind their head while throwing
- Fixed instances of clients dealing damage to their host’s non-active community members with explosives
- Flashlight beams no longer cast shadows from the player’s character model (which had caused flickering shadows)
- Characters no longer “self-shadow” when using a flashlight in multiplayer
- Fixed issue with doors appearing the opposite of the state they are in
- Resolved situation where, when getting into vehicles, the camera could become detached from the player’s character
- Resolved situation where, when clients swap weapons while in vehicles, the weapons do not swap upon exit from vehicle
- Fixed rare bug that could prevent Warlord legacy arc from being completed
- Fixed rare bug that could block Sheriff legacy arc from starting
- Fixed issue with player's loot sometimes becoming invisible until their entire backpack was deposited into a Supply Locker
Networking and Multiplayer
- Numerous networking bandwidth and CPU improvements
- Game now exits to main menu faster when a client loses their internet connection, so players will no longer hang after dismissing the pop-up
- Improved network vehicle interactions in multiplayer games to address weird “rubber-banding” and physics issues (including cars flying into the air).
- Host facilities no longer appear invisible to clients during multiplayer
Zombie and Character Behavior
- Zombies no longer become immune to the Assault Kick
- Reduction of step height to prevent survivors popping up onto props while moving
HUD
- Fixed issue with player HUD disappearing after NPCs are executed by zombies
- Community advice list no longer shows up under vignette on the map
Environment and Collision
- Fixed numerous collision spots across all 3 maps where players or vehicles were getting stuck
- Fixed numerous collision spots across all 3 maps where players were getting stuck in an infinite freefall animation loop
- Elimination of white line that appears when driving at night time
- Addressed a variety of spots in world where player was not able to climb over props they should’ve been able to
- Additional polish and reduction of LOD popping
- Additional lighting tuning passes, reduction in glowing props
Other Fixes
- Addressed a variety of general crash bugs
- Updated a number of strings that were previously hardcoded in English
- Audio mix optimizations
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