State of Decay 2 Patch Notes
Released November 16, 2018
This is a major update to the game — the download is large, and the list of improvements is long! We've highlighted the most exciting ones in each category, but it's worth reading through the whole list to see everything that's changed.
Zedhunter
- The Zedhunter Update launches today, free for all SoD2 players including Xbox Game Pass, and owners of the Standard and Ultimate editions. This update adds eight new crossbows, three new melee weapons, three new close combat weapons, three new blood plague consumables, quirk skills, achievements, a respecc option, and missions to the game. For a complete content list and more information, please visit stateofdecay.com/news
Daybreak
- Earned CLEO rewards are now given to players even if they close or disconnect from a game before the round is finished.
- The collections screen now shows you the prestige cost of the selected item— as well as your current prestige total.
- Walls no longer show interaction icons when they do not need to be repaired.
- Lightly-damaged walls now show yellow (not orange) repair indicators.
- We added a waiting screen for clients to keep them from spawning into Daybreak before the host.
- When a player dies in Daybreak, their un-detonated remotely triggered land mines now disappear to reduce battlefield clutter.
- The loadout screen now remembers your last equipment selection.
Red Talon Contractors
- We added a secondary Recruit option for Red Talon contractors that offers the classic Red Talon uniform (tan vest over black clothing).
- Red Talon contractors can now be inspected and rejected upon meeting them. Rejected contractors offer a 3000 prestige refund.
- The cooldown between Red Talon recruit attempts has been reduced by half.
- Red Talon contractors will no longer have their trait lists disrupted by new traits gained through conversation — nor by Starvation, Frustration, and other temporary effects.
- Red Talon contractors with the Combat Medicine skill now offer Medical Advice, just like real doctors.
- The Warfighting skill advertised that it caused all shots to pierce enemies, but this wasn't true. Now in the main game, it is true. In Daybreak, it still isn't true, but we're not advertising it anymore.
Gameplay
- The aim camera no longer hitches when zooming in and out with a scope or sight.
- NPCs no longer become hostile when dealt damage from sources that weren't hostile to them.
- NPCs no longer react negatively when you accidentally point a gun in their direction.
- Your character is now only impressed by a scavenging location when it actually has a lot of searchable containers.
- Your character no longer reacts to every suburban house like it's a prime outpost opportunity.
- We fixed an issue that was making it extraordinarily difficult to walk instead of jog using the analog stick.
Community
- It may not have been clear in the previous Patch Notes that we now store only the 50 most recently used legacy characters, instead of stacking them up endlessly. This was necessary to reduce save sizes and prevent data loss. We are currently working on further improvements to this process.
- When you delete a community, any characters within that community who have completed at least one legacy are now saved.
- Negative traits gained through conversation have had their negative impacts reduced, and in many cases, removed entirely. You can feel more confident bringing followers into the field.
- We fixed several skill specializations that were not responding to experience-rate buffs.
- We fixed an issue where we would display a mood description for a character that was not as sad as their actual mood.
- We fixed some hero bonuses, traits, and other attributes whose effects were being ignored — specifically, Durability Loss Per Shot, Durability Loss Per Hit, and Food Consumed Per Day.
- We fixed a crash that could occur when the final member of your community died after finishing the final legacy mission.
Facilities
- The Sniper Tower now offers a passive –2 to Threat Level, and a new option to spend 2 ammo to reduce Threat Level by 6 for an hour, while training the Shooting skill.
- The Bell Tower at the Church on the Hill and the Announcer Box at Whitney Field now trigger genuine sieges when used to reduce Threat Level at the base. To balance this out, their Threat Level benefit has been slightly increased.
- You now need to interact with the storage facility directly to withdraw a rucksack, rather than teleporting them magically onto your back from across the map.
- We now properly check the Cooking skill when upgrading the Kitchen 1 facility to Kitchen 2.
- The Scrap Materials For Parts action now awards Craftsmanship experience, as intended.
- The Bike Generator no longer accidentally incurs a fuel upkeep cost, so cyclists are apparently no longer drinking gasoline.
- We fixed a cost mismatch when employing the Pathology skill to craft the Bulk Plague Cure item, versus individual Vials of Plague Cure.
- We no longer award free Influence when changing maps, since you now arrive with a free base instead.
- The Infirmary text now more accurately describes recovery from injuries and trauma.
- You can no longer repair the same weapon multiple times in a row without damaging it first.
- The Withdraw a Rucksack actions on the storage facility now appear in the same order as the resource icons in the HUD.
Items
- Fallen NPCs now drop their close-combat weapons for you to recover. They can be equipped by other characters or salvaged for parts.
- The inventories of your parked vehicles now come with you when your community changes maps.
- Dropped items now display in-world icons to better indicate what they are, as well as their current condition.
- Plague samples are now dropped as individual items, not as containers, making them quicker and easier to pick up.
- The interaction prompt on dropped plague samples now says "Take Plague Sample" instead of "Interact".
- Vials of Blood Plague Cure now cure early-stage infections, without needing to wait until you develop full-blown Blood Plague.
- We fixed a bug where Remote Rocket Pods and Deployable Minefields dealt no damage to vehicles. They now deal a small amount.
- We fixed the stack count for Piles of Weapon Remains to be the standard 3 — not the 99 used for crafting items.
- Triggerable items, such as C4, are now set off in roughly the order in which they were placed. While most of these items are still set off simultaneously, some of them (such as remote rocket pods) will interrupt the chain, as they must be detonated individually.
- Consumables that provide an effect over time will now display while active over the health and stamina bars.
Missions
- Allied enclaves ask for help (and risk leaving the map if you ignore them) about half as often as they did before.
- When you interact with an NPC, the dialogue options now always pop up immediately, rather than sometimes waiting for a VO line to finish.
- Personal leadership-related missions no longer automatically override your current mission in the mission HUD.
- Several story-driven enclaves have new trade inventories specifically themed to their specialties.
- Starting characters are no longer shown as belonging to the same community until after you've completed the tutorial.
- We fixed cases where the "Warlord: Notice of Eviction" mission could accidentally be abandoned.
Multiplayer
- We've refined the experience for clients depositing rucksacks for the host. Now anyone can make a deposit, either at the Storage facility or at a Parking Slot, and everyone is rewarded appropriately with Influence.
- Clients now gain appropriate progress for Achievements earned while in the Host's game.
- We clarified the error message for when a Client interacts with an NPC while the Host is also interacting with that same NPC.
- We clarified the error message for when a Client attempts to claim an outpost or home site while in the Host's game.
- We removed some jittery behavior of players and icons when riding together in vehicles.
UX
- When you open a vehicle trunk while carrying a rucksack, the cursor defaults to the rucksack in your possession (if there's room in the trunk to store it).
- When you die, and you only have one remaining available character, we now auto-switch you to that character, rather than having you choose from a list of one.
- Pressing the View or V button will now close the Community Screen, even when you are zoomed in on a character.
- The car-flip icon now consistently shows as inactive whenever flipping is impossible.
- Help Tips no longer show over dialogue.
Graphics
- Billboards and signs now stream in their high-res textures at a greater distance — they look better from farther away.
- The visuals and audio for automatic gunfire now line up much better than they did before.
- You can no longer "outrun" the rate at which grass visually appears in the game, causing it to "pop in" seconds later.
TOP ITEMS
- Zedhunter Update launches today!
- When you open a vehicle trunk while carrying a rucksack, the cursor defaults to the rucksack in your possession (if there's room in the trunk to store it).
- Dropped items now display in-world icons to better indicate what they are, as well as their current condition.
- Allied enclaves ask for help (and risk leaving the map if you ignore them) about half as often as they did before.
- Red Talon contractors can now be inspected and rejected upon meeting them. Rejected contractors offer a 3000 prestige refund.
- Earned CLEO rewards are now given to players even if they close or disconnect from a game before the round is finished.
Comments
20 comments
Great update so far!!! But I think you guys should let human enemies put up better fights, and let them kidnap community members for search and rescue missions and we should have all out wars with enemie enclaves like similar to the walking dead it would be cool!!! Also I believe we should get more and better gameplay improvements like better A.I community members being able to claim area's as outpost or food source based off there skills for us and finally matching tattoos, characters from the first game should return as well thanks.
Great update! Loads of fun. Only running into one problem, some of the Zeds are under or inside buildings that can not be accessed thus can't be killed. Kinda sucks when it comes to infestations
Before This update I bought over 34 red talon trying to get one with the hacking skill. After buying 35 I stopped and waited forma fix, now you guys made it so now we can see which Red Talon before we confirm and if we don't want we get 3000 refunded even though it cost 3250. Before This update I had 9200 in prestige now I'm down to 4800 all thanks to being refunded! Let us choose which Red Talon we want if not let us get a full refund! It doesn't make sense to not get a full refund on top of having to wait 45 min to purchase another one! FIX THIS GAME
New patch, new problems. I noticed that when I'm at my base, if a zombie gets inside the base, my other characters just stand there and let the zombies attack them without fighting back. If I don't watch for it, they just stand there, getting hit, until they die. I lost one character to a plague zombie before I noticed and observed what was going on. I almost lost another character to a regular zombie, just standing there getting hit, over and over, and the other characters were also just standing there, right next to the attacking zombie and its victim, not responding to the threat. Exited game, restarted, same problem. WTF?! Doesn't appear to happen during a base wide attack event, just with the random attacks. Extremely annoying, forcing me to watch over every other character while attempting to manage facilities and re-arm for a scavenging run.
I believe it's time to let us customize the survivors, or at least the basic traits of clothing and appearance on Xbox version. And i support all comments written before me. Keep the good work on this game Devs! Thanks!
Dear SOD2 Devs,
Hello, Big fan of the game... Been around since SOD 1. I have been really enjoying the new game and I really appreciate the zedhunter dlc.
Bugs
I just ran into an issue though with my daybreak.... whenever I spawn in a survivor from red Talon, thus purchase with my hard worked for prestige.... it gives me a female every time.... this is fine and all... but its a serious bug. I hate to go all out on a leg here but special forces would probably be more male than female.... its just frustrating that I only have female red talon peeps. Its especially relevant for the classic red talon variety... because thats what ive been experiencing it with. I know you guys just added that feature pretty recent within the last report so it may have some looking into.
I have also been experiencing some pretty rough lag spikes while playing wave mode in daybreak... Its only a problem when you have 4 people. I know random matches hurts and premium internet would help. But most of everyone I ever met on daybreak has been experiencing headless zombies attacking them. Some zombies rubber band into you and others will rubber band back when the lag gets pretty bad. I have had instances where my game crashed completely due to this. And I have had times where the server kicks me with no reward "mostly in the end of a match when you are about to win 'Of course'". Now with this bug i dont know if it is a bug or morose server setup flaw.
Suggestions
-Honestly... I'd like to see the daybreak soldiers somewhat in a group and you get to choose one or whatever.
Plus prestige is already a pain to grind for. The truth of it is the traits/personal skills are hidden anyways so why cant you choose the best looking one of the 3 "example".
-Maybe a week during christmas break to rally people to daybreak offering double prestige and in game events like such to collect a bigger player-base.
-It would be cool to to create a character based on their facial feature and clothing. It just feels so much more immersive when you play as that one character that resembles you, especially in near death experiences you feel a higher connection to the character rather than letting him slip. Even if it was select the face from the selection and the clothing from the selection, this still would be a really cool feature.
Once Again, I love what you guys are doing. Keep up the good work.
Pleaaaaaase Admins who make this game possible and awesome as ever. Please grant my request, fix the crash cuz everytime I play for like 10-20mins It always crash. Fix this and pretty sure lots of people that plays this game will eventually come back and supports you guys till the end with a smile!
PS. I'm a huge fan from Philippines! Keep it up! Thanks for making me happy, I'd rate it 9/10 if you guys fix my request and let all my friends here play your game <3
My game won’t update on XBox one. There’s no patch or anything new on my system. What do I do?
I cant finish the last mission for warlord legacy. I kill last group of ai , mission stays but with no objective and my guy repeats his scripted dialog, no ending , no boon.....help please? :(
It is stated that in the Update 5.0 Patch notes that you have fixed an issue with it being extraordinarily difficult to walk using the analog stick. I would just like to confirm that it it has not been fixed only improved or atleast on the PC platform. Before it was virtually impossible to slow walk and now it is aggravatingly difficult however at least the skilled team at undead labs did notice this was an issue in the first place and took the necessary steps to improve upon the analog movement. However when I play a game I personally like to have that feeling of total control over my player character movements and I still find that I can't control the player characters in stat of decay 2 after update 5.0 as much as I would like. I've used numerous controllers from the Xbox one elite(preferred) to the standard Xbox one and xbox 360 with all remaining too sensitive to go from slow walk- to walk- to jog. I understand this problem isn't as easy to fix as it sounds but would much appreciate it to get some attention by Undead Labs. I would also like to see an addition of a toggleable walk option for mouse and keyboard support. Thank You
Loyal Fan
Same issue as Strelok Arkady reported above. I kill all of the human members of the coalition in the "Smash the coalition" final legacy challenge and then nothing happens. Search the bodies, nothing, look around nothing. Xbox one and Xbox one X affected. All plague hearts gone, confirmed with radio. Go back to my base and just sit there.
Check on map and the "smash the coalition" tag is still active but nothing new appears. What can I do?
how to reduce the drop of frames in the state of decay 2 by playing in xbox one x?
How awesome would it be if Juggernauts could throw other zombies at you.
You should make juggernauts to grab zombies and use them to fight you.
Looking forward to difficulty settings. Still on my first play through, but I'm totally going to finish all the legacies and consider buying the DLC. I'm pretty hardcore and like feeling somewhat powerless, vs OP.
Thank you for the free content. You just won yourself a fan for life. I'll be pre-ordering the next one for sure.
How do I respect my skills?. I've looked on YouTube and game forums and there's no guide how to.
Coleman just left my community and took all the really good items with him! How do I get the items back? I tried killing him but could not. This sucks really bad! How do I get back the items from him?!?!?
We do not need difficulty,all we need is a new map. Seriously i am getting bored with the game already... i was hoping this month we getting it but its something else.
Could we get an increase in community members? I think this would add a lot to the game especially when maxed at 11.
Way to ruin a perfectly good game.. first one was awesome, but you killed it with the blood plague zombies and small communities ... not to mention why cant you fix your community walls or fortify it in any way ... you spent to much time on blood plague and stupid crap when you should of been working on the community... having a cap was a horrible idea who only wants 12 members when you could have 50.. man this game WAS going somewhere but yea i no longer support it too bad i waisted money on the first one if this is what i was investing in
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