Community Management
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When moving maps, you now can bring all vehicles from your parking slots, as well as the vehicle you are driving, for a maximum total of five. (From the wishlist!)
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The Specimen Incubation action at Trumbull Valley’s landmark outpost now correctly awards a minimum of 8 Plague Samples, with bonuses to the quantity produced if the player has Knowledge of Medicine and/or Knowledge of Pathology in their community.
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Trumbull Valley’s landmark outpost now correctly contributes to the Biggest Ball of Twine in Minnesota achievement, including retroactively, for players who should have already received it.
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We closed an exploit that allowed players to recruit duplicate Red Talon contractors at the Red Talon Daybreak FOB by checking their earlier recruits into the Infirmary.
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We fixed a UI hiccup with the Storage area at the Red Talon Daybreak FOB.
Missions
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We uncapped the number of Trumbull Valley story missions that could be active at once, with the intent of getting that set of missions flowing more smoothly for some players.
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Breaking the Code, IzzBee’s final mission with the CLEO drops, no longer repeats endlessly.
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The enemies in the final Trader Legacy mission no longer get confused and run away instead of attacking the Trade Summit.
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Mickey no longer has a rogue mission at the end of his storyline that remakes and renames his enclave for no reason.
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We recategorized a few sites to make it less likely that random missions or plague hearts could claim them and get in the way of Trumbull Valley story missions.
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We made several smaller fixes to world art, collision, navigation, ETC
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